A Solitaire World - Solitairea.com

## Aces Up

## Aces Up

### Game info: Non-Builders games type; 1 deck; no redeal.

### Difficulty: Easy

### Chance of winning: 1 in 30

### Time: Short (< 4 mins)

### Goal

To move all the cards to the foundation except the four Aces.

### Aces Up Rules

**Foundations**(One pile)- All discarded cards are played to this pile.

**Tableau**(4 columns)Discard the lower ranking card(s) of two or more cards of the same suit in the four exposed cards across the columns.

Ace counts higher than King, values running A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Aces are not discarded.

Keep discarding until the top cards are all of different suits, then deal the next four cards.

No building on the tableau.

Spaces may be filled with any available card.

The game is won if only the four Aces remain in the tableau, one Ace in each column, and the remaining forty-eight lower ranking cards having been discarded.

**Stock**Turn up one card at a time from the stock to each tableau pile by clicking. Four more cards are dealt to create a new row of cards.

There is no redeal.

**Scoring**Aces Up starts at

**-32**points because the four Aces are not discarded from the layout at the end of the game and you win if you move all the cards to the foundation except the four Aces:

4 cards x 5 points = 20 points

- 52 + 20 =**- 32**points

The final score is**208**, like any other one-deck games.

## Agnes

## Agnes

### Game info: Klondike type: 1 deck; no redeal

### Difficulty: Very Hard

### Chance of winning: 1 in 100

### Time: Long (> 9 mins)

### Goal

The game is won when all cards have made their way to the foundations.

### Agnes Rules

- The base card (the first card dealt) for this game will vary.

**Foundations**(4 piles: complete these piles to win the game)Build up in suit (for example, a 5 can be played on a 4 ) from the base card to the rank just below the base card until each pile contains 13 cards.

Ranking of cards is continuous: build Ace after King when necessary.

**Tableau**(7 columns)Build down by the same color, red on red and black on black (for example, a 10 can be played on a Jack or on a Jack).

The top card of each pile is available for play to the foundations or to the tableau.

A packed sequence, or any portion of it, may be moved to another tableau pile.

Ranking of cards is continuous: build King after Ace when necessary.

Spaces are not filled.

**Stock**Turn up one card at a time from the stock to each tableau pile by clicking.

Seven more cards are dealt to create a new row of cards.

There is no redeal.

## Alternations

## Alternations

### Game info: Two-Deck game type; 2 decks (104 cards); no redeal

### Difficulty: Hard

### Chance of winning: 1 in 50

### Time: Long (> 9 mins)

### Goal

The game is won when all eight foundations are built up in rank and suit from Ace to King.

### Alternations Rules

**Foundations**(8 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(7 columns of 7 cards each)Build down in alternating colors (for example, a 10 can be played on a Jack).

The top card of each pile is available for play to the foundations or to the tableau.

A packed sequence, or any portion of it, may be moved to another tableau pile.

Spaces may be filled with any available card or packed sequence.

**Stock**Turn up one card at a time from the stock to the waste by clicking.

There is no redeal.

**Waste**(One pile)- The top card is available for play to the foundations or to the tableau.

## Baker's Dozen

## Baker's Dozen

### Game info: Baker's Dozen type; 1 deck (52 cards); no redeal

### Difficulty: Easy

### Chance of winning: 1 in 5

### Time: Long (> 9 mins)

### Goal

Move all the cards to the foundations.

### Baker's Dozen Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(13 columns of 4 cards each)During the deal, the Kings are automatically moved to the bottom of their piles.

Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play to another tableau pile or to the foundations.

Only one card at a time can be moved

Spaces are not filled.

## Baker's Game

## Baker's Game

### Game info: FreeCell type; 1 deck (52 cards); no redeal

### Difficulty: Medium

### Chance of winning: 1 in 10

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Baker's Game Rules

**Foundations**(4 piles; top right side of the screen: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(8 columns, below foundations and cells)Build down in suit (for example, a 10 can be played on a Jack).

Only the top card of each pile is available for play to the foundations, or can also be moved to any cells.

Move groups of cards if they are in sequence and if there are enough free cells that the cards could be moved individually.

Spaces may be filled only with a King or a King-sequence.

**Cells**(or Reserve: 4 cells)These are the "cells". These cells are storage locations for cards being played to the and the tableau.

Cards in these cells can be moved to the foundations and the tableau.

Only one card at a time is allowed in each cell.

## Baroness

## Bisley

## Bisley

### Game info: One-Deck game type: 1 deck; no redeal

### Difficulty: Medium

### Chance of winning: 1 in 10

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Bisley Rules

The four Aces are placed face up in a column to become the foundations.

**Foundations**(8 piles: complete these piles to win the game)Build the Ace foundations up in suit from Ace to King (for example, a 2 can be played on an Ace).

Build the King foundations down in suit (for example, a Queen can be played on a King).

**Reversal**. When the top cards of two foundations of the same suit are in sequence, the cards on the King foundation can be transferred to the Ace foundation in order to obtain a complete suit sequence.

**Tableau**(4 columns of 3 cards each and 9 columns of 4 cards each)Build up or down in suit (for example, a 10 can be played either on a 9 or on a Jack).

Ranking of cards is not continuous: an Ace may be built only on a 2, a King only on a Queen.

The top card of each pile is available for play to another tableau pile or to the foundations.

Only one card at a time can be moved.

Spaces are not filled.

## Calculation

## Calculation

### Game info: Mathematical games type; 1 deck; no redeal

### Difficulty: Hard

### Chance of winning: 1 in 25

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Calculation Rules

At the beginning of the game, an Ace, 2, 3 and 4 will be dealt in a row to start the foundations.

**Foundations**(4 piles: complete these piles to win the game)First foundation (A): build up regardless of suit, from Ace to King by ones: (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q and K.

Second foundation (2): build up regardless of suit, from 2 to King by twos: (2), 4, 6, 8, 10, Q, A, 3, 5, 7, 9, J and K.

Third foundation (3): build up regardless of suit, from 3 to King by threes: (3), 6, 9, Q, 2, 5, 8, J, A, 4, 7, 10 and K.

Fourth foundation (4): build up regardless of suit, from 4 to King by fours: (4), 8, Q, 3, 7, J, 2, 6, 10, A, 5, 9 and K.

A card may be played to a foundation when its value corresponds to the label above the foundation.

**Waste piles**(4 columns)Place cards from the stock on any of these piles in any suit and in any rank, as advantageous.

Cards cannot be moved from pile to pile.

The top card is available for play on foundations.

**Stock**(One pile)- The top card is always available for play on foundations or tableau.

## Canfield

## Canfield

### Game info: Canfield type; 2 decks; no redeal

### Difficulty: Hard

### Chance of winning: 1 in 30

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Canfield Rules

- The base card (the first foundation) for this game will vary.

**Foundations**(4 piles: complete these piles to win the game)Build up in suit (for example, a 5 can be played on a 4) from the base card to rank just below the base card until each pile contains 13 cards.

Ranking of cards is continuous: build Ace after King when necessary.

**Tableau**(4 columns)Build down in alternating colors (for example, a 10 can be played on a Jack).

Ranking of cards is continuous: build King after Ace when necessary.

The top card of each pile is available for play on foundations or tableau.

An entire packed sequence may be moved to another tableau pile. Parts of a sequence may not be moved.

Spaces are automatically filled by the top card of the reserve. When the reserve is empty, spaces may be filled from the waste (never from the tableau).

**Reserve**(1 pile of 13 cards)- The top card is available for play on foundations or tableau.

**Stock**Turn up one card at a time from the stock to the waste by clicking.

Unlimited redeals are permitted until the game is blocked or won.

**Waste**(One pile)- The top card is available for play on foundations or tableau.

## Double Klondike

## Double Klondike

### Game info: Klondike type: 2 decks; unlimited redeals

### Difficulty: Easy

### Chance of winning: 1 in 4

### Time: Long (> 9 mins)

### Goal

Move all the cards to the foundations.

### Double Klondike Rules

**Foundations**(8 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(9 columns)Build down in alternating colors (for example, a 10 can be played on a Jack).

The top card of each pile is available for play on foundations or tableau.

A packed sequence, or any portion of it, may be moved to another tableau pile.

Spaces may be filled only with a King or a King-sequence.

**Stock**Turn up one card at a time from the stock to the waste by clicking.

Unlimited redeals until the game is blocked or won.

**Waste**(One pile)- The top card is available for play on foundations or tableau.

## Eight Off

## Eight Off

### Game info: FreeCell type; 1 deck; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 3

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Eight Off Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(8 columns of 6 cards each)Build down in suit sequence (for example, a 10 can be played only on a Jack).

The top card of each pile is available for play on another tableau pile, the foundations or the cells.

Move groups of cards if they are in sequence and if there are enough free cells that the cards could be moved individually.

Spaces may be filled only with a King or a King-sequence.

**Cells**(or Reserves; 8 cells)These are the "cells". These cells are storage locations for cards being played to the foundations and the tableau.

The game starts with 4-filled cells.

Cards in the cells can be moved to the foundations and the tableau.

Cells can only hold one card at a time.

## The Fan

## The Fan

### Game info: Fan games type; 1 deck; no redeal

### Difficulty: Medium

### Time: Medium (4-9 mins)

### Chance of winning: 1 in 15

### Goal

Move all the cards to the foundations.

### The Fan Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(17 fans of 3 cards each and 1 of 1 card)Build down in suit (for example, a 10 can be played only on a Jack).

The top card of each fan is available for play on another tableau pile or on the foundations.

Only one card at a time can be moved.

Spaces are filled only with an exposed King.

**Stock**- There is no redeal.

## Flower Garden

## Flower Garden

### Game info: Flower Garden type; 1 deck; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 5

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Flower Garden Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(6 columns of 6 cards each: the "Garden" or "Flower-Beds")Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play on another tableau pile or on the foundations.

Only one card at a time can be moved.

Spaces may be filled with any available card.

**Reserve**(1 column of 16 cards: the "Bouquet")Every card of the reserve is available at all times: click on any card and move it to either the tableau or the foundations.

These cards are not replaced when moved.

## Forty Thieves

## Forty Thieves

### Game info: Forty Thieves type; 2 decks; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 15

### Time: Long (> 9 mins)

### Goal

Move all the cards to the foundations.

### Forty Thieves Rules

**Foundations**(8 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(Forty cards in 10 columns of 4 cards each)Build down in suit (for example, a 10 can be played only on a Jack).

The top card of each pile is available for play on another tableau pile or on the foundations.

Only one card at a time can be moved.

Spaces may be filled with any available card.

**Stock**Turn up one card at a time from the stock to the waste by clicking.

There is no redeal.

**Waste**(One pile)- The top card is available for play on the foundations or the tableau.

## Freecell

## Freecell

### Game info: FreeCell type; 1 deck; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 3

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Freecell Rules

**Foundations**(4 piles; top right: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Cells**(or Reserves; 4 cells, top left)These are the "cells". These cells are storage locations for cards being played to the foundations and the tableau.

Cards in these cells can be moved to the foundations and the tableau.

Cells can only hold one card at a time.

**Tableau**(8 piles, below foundations and cells)Build down in alternating colors (for example, a 10 can be played on a Jack).

The top card of each pile is available for play on another tableau pile, the foundations or the cells.

Move groups of cards if they are in sequence and if there are enough free cells that the cards could be moved individually.

Spaces may be filled with any card.

## Golf

## Golf

### Game info: Simple games type; 1 deck; no redeal

### Difficulty: Medium

### Chance of winning: 1 in 25

### Time: Short (< 4 mins)

### Goal

Move all the cards to the foundations.

### Golf Rules

**Foundation**(1 pile, next to stock: complete this pile to win the game)There is only one foundation dealt face up from the beginning.

Build up or down regardless of suit (for example, if the top of the foundation pile is a 10, you can play either a 9 or a Jackon it).

Ranking of cards is not continuous: an Ace may be built only on a 2, a King only on a Queen.

**Tableau**(7 columns of 5 cards each)No building on the tableau.

The top card of each pile is available for play on the foundation.

**Stock**(16 cards)Whenever there are no possible plays, turn cards up one at a time to the foundation by clicking.

There is no redeal.

## Grandfather's Clock

## Grandfather's Clock

### Game info: One-deck type; 1 deck (52 cards); no redeal

### Difficulty: Easy

### Chance of winning: 3 in 4

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations (the "Clock").

### Grandfather's Clock Rules

**Foundations**(12 piles: the "Clock". Complete these piles to win the game)Build up in suit from the base card until the top card of each foundation shows the number corresponding to its position on a clock face (the "hour" in a clock in that position). For example, the 3 at the bottom would build up to the 6 (6 o'clock).

Jack equals 11 o'clock and Queen equals 12 o'clock.

Ranking of cards is continuous: build Aces after Kings when necessary.

All the piles will require 3 cards, except the Ten, Jack, Queen and King, which will require 4 cards each.

**Tableau**(8 columns of 5 cards each)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play to another tableau pile or to the foundations.

Only one card at a time can be moved.

Spaces may be filled with any available card.

## Klondike by Threes

## Klondike by Threes

### Game info: Klondike type: 1 deck; unlimited redeals

### Difficulty: Easy

### Chance of winning: 1 in 5

### Time: Long (> 9 mins)

### Goal

Move all the cards to the foundations.

### Klondike by Threes Rules

**Foundations**(4 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(7 columns)Build down in alternating colors (for example, a 10 can be played on a Jack).

The top card of each pile is available for play on another tableau pile or on the foundations.

A packed sequence, or any portion of it, may be moved as a unit to another tableau pile.

Spaces may be filled only with a King or King-sequence.

**Stock**Turn up three cards at a time from the stock to the waste by clicking.

Unlimited redeals are permitted until the game is blocked or won.

**Waste**(One pile)The top card is available for play on the foundations or the tableau.

## Klondike

## Klondike 1 deck (Vegas Style)

### Game info: Klondike type: 1 deck; unlimited redeals

### Difficulty: Easy

### Chance of winning: 1 in 5

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Klondike Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(7 columns)Build down in alternating colors (for example, a 10 can be played on a Jack).

The top card of each pile is available for play on another tableau pile or on the foundations.

A packed sequence, or any portion of it, may be moved as a unit to another tableau pile.

Spaces may be filled only with a King or King-sequence.

**Stock**Turn up one card at a time from the stock to the waste by clicking.

Unlimited redeals are permitted until the game is blocked or won.

**Waste**(One pile)The top card is available for play on the foundations or the tableau.

## La Belle Lucie

## La Belle Lucie

### Game info: Fan games type; 1 deck; 2 redeals

### Difficulty: Easy

### Chance of winning: 1 in 8

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### La Belle Lucie Rules

**Foundations**(4 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(17 fans of 3 cards each and 1 of 1 card)Build down in suit (for example, a 10 can be played only on a Jack).

The top card of each fan is available for play on another tableau pile or on the foundations.

Only one card at a time can be moved.

Spaces are not filled.

**Stock**After all possible plays have been made click the redeal button.

There are two redeals (three deals in all).

## Monte Carlo

## Monte Carlo

### Game info: Simple games type; 1 deck; no redeal

### Difficulty: Medium

### Chance of winning: 1 in 20

### Time: Short (< 4 mins)

### Goal

To pair all the cards of the same rank.

### Monte Carlo Rules

**Tableau**(grid 5 x 5)Discard pairs of cards of the same rank (for example, discard a 10 and a 10) that are adjacent to each other, either horizontally, vertically or diagonally (any two cards which touch top to bottom, side to side, or diagonally at the corners).

Once all possible pairs are discarded, click on the stock to consolidate the cards. Cards are moved from right to left and up from the lower rows. Additional cards are dealt from the stock to fill the spaces on the tableau.

After the stock is exhausted, click on the Fill button to consolidate the cards.

The game is won if the entire deck is discarded by pairs.

**Stock**When pairs have been discarded, click on the stock to consolidate the cards.

## Pyramid

## Pyramid

### Game info: Pairing games type; 1 deck; 2 redeals

### Difficulty: Easy

### Chance of winning: 1 in 15

### Time: Medium (4-9 mins)

### Goal

To discard all the cards in pairs totaling thirteen.

### Pyramid Rules

Discard any pair of cards, ignoring color and suit, which total thirteen. The valid pairs are:

**A**and**Q****2**and**J****3**and**10****4**and**9****5**and**8****6**and**7**Jacks are worth 11. Queens are worth 12.

Kings are worth 13 and are discarded singularly. To discard a King simply click on it.

In the pyramid you cannot remove a card unless it is exposed (not covered by any other card).

Pairs may be made from:

The stock card and an exposed pyramid card;

The top waste card and an exposed pyramid card;

Two exposed pyramid cards.

**Stock**(top left)Turn up one card at a time from the stock to the waste by clicking.

There are two redeals (three deals in all).

**Waste**(1 pile: below stock)The top card is available for play.

## Russian Solitaire

## Russian Solitaire

### Game info: Yukon type; 1 deck; no redeal

### Difficulty: Hard

### Chance of winning: 1 in 50

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Russian Solitaire Rules

**Foundations**(4 piles: complete these piles to win the game)Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(7 columns)Build down in suit (for example, a 10 can be played only on a Jack).

Ranking of cards is not continuous: an Ace may be built only on a 2, not on a King.

The top card of each pile is available for play to another tableau pile or to the foundations.

Any face up card, no matter how deep it is in a pile, can be moved to make a build; all the cards covering it are moved with it as a unit.

Spaces may be filled only with a King, a King-sequence or a King with any overlapping cards.

## Scorpion

## Scorpion

### Game info: Spider type; 1 deck; no redeal

### Difficulty: Hard

### Chance of winning: 1 in 50

### Time: Medium (4-9 mins)

### Goal

To create in the tableau 4 suits of 13 cards in descending suit sequence from King to Ace.

### Scorpion Rules

**Foundations**(7 piles)The 7 piles are tableau and foundations at the same time and all building is on the tableau.

When a playable sequence (an entire suite of 13 cards) becomes exposed it is removed from the tableau.

The game is won if all 4 sequences are discarded (when you discard the whole deck in 4 sequences and nothing is left on the tableau).

**Tableau**(49 cards in 7 columns)Build down in suit (for example, a 10 can be played only on a Jack).

Any card, regardless of where it is in a pile, can be moved together with the cards above it.

Spaces may be filled only with a King, a King-sequence or a King with any overlapping cards.

Nothing can be placed on an Ace (a King cannot move, except to an empty space).

**Reserve**(3 cards)After all possible moves are made, the three cards in this pile are dealt out to the tableau to create more possibilities.

There is no redeal.

## Simple Simon

## Simple Simon

### Game info: Spider type; 1 deck; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 3

### Time: Medium (4-9 mins)

### Goal

To create in the tableau 4 suite of 13 cards in descending suit sequence from King to Ace.

### Simple Simon Rules

**Foundations**The 10 piles are tableau and foundations at the same time and all building is on the tableau.

When a playable sequence (an entire suite of 13 cards) becomes exposed it is automatically moved to the waste.

The game is won if all 4 sequences are discarded (when you discard the whole deck in 4 sequences and nothing is on the tableau).

**Tableau**(10 columns)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play on another tableau pile.

Cards of the same suit and in descending sequence may be moved as a unit to another pile (groups of cards not of the same suit cannot be moved).

Nothing can be placed on an Ace (a King cannot move, except to a blank space).

Spaces may be filled with any available card or packed sequence.

**Stock**- There is no redeal.

**Waste**(1 pile)- When SolSuite finds a suite, it'll play all 13 cards to the waste automatically.

## Spider

## Spider

### Game info: Spider type; 2 decks; no redeal

### Difficulty: Hard

### Chance of winning: 1 in 20

### Time: Medium (4-9 mins)

### Goal

To create in the tableau 8 suits of 13 cards in descending suit sequence from King to Ace.

### Spider Rules

**Foundations**The foundations are not built directly.

The 10 piles are tableau and foundations at the same time and all building is on the tableau.

When a playable sequence (an entire suite of 13 cards) becomes exposed it is automatically moved to a foundation.

The game is won if all 8 sequences are discarded (when you discard the whole deck in 8 sequences and nothing is on the tableau).

**Tableau**(10 columns)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play on another tableau pile.

Cards of the same suit and in descending sequence may be moved as a unit to another pile (groups of cards not of the same suit cannot be moved).

Nothing can be placed on an Ace (a King cannot move, except to a blank space).

Spaces may be filled with any available card or packed sequence.

**Stock**Click once on the stock to deal a new row of cards to the tableau.

There is no redeal.

## Spider (1 Suite)

## Spider (1 Suit)

### Game info: Spider type; 2 decks (104 cards); no redeal

### Difficulty: Easy

### Chance of winning: 2 in 3

### Time: Medium (4-9 mins)

### Goal

To create on the tableau 8 descending sequences of 13 cards from King to Ace.

### Spider (1 Suite) Rules

**Foundations**The foundations are not built on directly.

The 10 piles are tableau and foundations both at the same time and all building is on the tableau.

When a sequence (an entire suite of 13 cards) becomes exposed, it is automatically moved to a foundation.

The game is won if all 8 sequences are discarded (when you discard the two decks in 8 sequences and nothing is left on the tableau).

**Tableau**(10 columns)Build down (for example, a 5 can be played on a 6).

The top card of each pile is available for play to another tableau pile.

Cards in a descending sequence may be moved as a unit in whole or in part to another pile.

Nothing can be placed on an Ace (a King cannot move, except to an empty space).

Spaces may be filled with any available card or packed sequence.

**Stock**Click once on the stock to deal a new row of cards to the tableau.

There is no redeal.

## Spider (2 Suits)

## Spider (2 Suits)

### Game info: Spider type; 2 decks (104 cards) with all cards of two suits only; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 5

### Time: Medium (4-9 mins)

### Goal

To create on the tableau 8 descending sequences of 13 cards from Ace to King.

### Spider (2 Suits) Rules

**Foundations**The foundations are not built on directly.

The 10 piles are tableau and foundations both at the same time and all building is on the tableau.

When a sequence (an entire suite of 13 cards) becomes exposed, it is automatically moved to a foundation.

The game is won if all 8 sequences are discarded (when you discard the two decks in 8 sequences and nothing is left on the tableau).

**Tableau**(10 columns)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play to another tableau pile.

Cards in a descending sequence may be moved as a unit in whole or in part to another pile.

Nothing can be placed on an Ace (a King cannot move, except to an empty space).

Spaces may be filled with any available card or packed sequence.

**Stock**Click once on the stock to deal a new row of cards to the tableau.

There is no redeal.

## Spiderette

## Spiderette

### Game info: Spider type; 1 deck; no redeal

### Difficulty: Very Hard

### Chance of winning: 1 in 100

### Time: Medium (4-9 mins)

### Goal

To create in the tableau 4 suite of 13 cards in descending sequence by suit from King to Ace.

### Spiderette Rules

**Foundations**The 7 piles are tableau and foundations at the same time and all building is on the tableau.

When a playable sequence (an entire suite of 13 cards) becomes exposed it is automatically moved to the waste.

The game is won if all four sequences are discarded (when you discard the whole deck in four sequences and nothing is on the tableau).

**Tableau**(7 columns)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play on another tableau pile.

Cards of the same suit and in descending sequence may be moved as a unit to another pile (groups of cards not of the same suit cannot be moved).

Nothing can be placed on an Ace (a King cannot move, except to a blank space).

Spaces may be filled with any available card or packed sequence.

**Stock**- Turn cards up from the stock to each tableau pile by clicking.
- There is no redeal.

**Waste**(1 pile)- When SolSuite finds a suite, it'll play all 13 cards to the waste automatically.

## Tri Towers

## Tri Towers (Tri Peaks)

### Game info: a combination of Golf and Pyramid solitaire games; 1 deck

### Difficulty: Medium

### Chance of winning: build score

### Time: Medium (4-9 mins)

### Goal

To clear three peaks made up of cards to win a round. Try to win as many rounds as possible to build up your score.

### Tri Towers Rules

- Tri Towers is a variant of Golf solitaire. To play, discard any free card that is one away from the top card in the wastepile. Kings wrap around to Aces, so King -> Ace -> Two is a valid sequence. This solitaire game is one when every card in the towers is discarded. If you can make any more moves, click the deck to turn a new card over to the waste. As in Golf solitaire, try to play long sequences of moves. Another strategy is to prefer discarding cards that are blocking two cards instead of one.

## Will O' The Wisp

## Will O' The Wisp

### Game info: Spider type; 1 deck; no redeal

### Difficulty: Very Hard

### Chance of winning: 1 in 100

### Time: Medium (4-9 mins)

### Goal

To create in the tableau 4 suits of 13 cards in descending suit sequence from King to Ace.

### Will O' The Wisp Rules

**Foundations**The 7 piles are tableau and foundations both at the same time and all building is on the tableau.

When a sequence (an entire suite of 13 cards) becomes exposed, it is automatically moved to the waste.

The game is won if all four sequences are discarded (when you discard the whole deck in four sequences and nothing is left on the tableau).

**Tableau**(7 columns of 3 cards each)Build down regardless of suit (for example, a 5 can be played on a 6).

The top card of each pile is available for play to another tableau pile.

Cards of the same suit and in a descending sequence may be moved as a unit in whole or in part to another pile (groups of cards not of the same suit cannot be moved).

Nothing can be placed on an Ace (a King cannot move, except to an empty space).

Spaces may be filled with any available card or packed sequence.

**Stock**Turn cards up from the stock to each tableau pile by clicking.

There is no redeal.

**Waste**(1 pile)- When SolSuite finds a suite, it'll play all 13 cards to the waste automatically.

## Yukon

## Yukon

### Game info: Yukon type; 1 deck; no redeal

### Difficulty: Easy

### Chance of winning: 1 in 4

### Time: Medium (4-9 mins)

### Goal

Move all the cards to the foundations.

### Yukon Rules

**Foundations**(4 piles: complete these piles to win the game)- Build up in suit from Ace to King (for example, a 2 can be played on an Ace).

**Tableau**(7 columns)Build down in alternating colors (for example, a 10 can be played on a Jack).

Ranking of cards is not continuous: an Ace may be built only on a 2, not on a King.

The top card of each pile is available for play to another tableau pile or to the foundations.

Any face up card, no matter how deep it is in a pile, can be moved to make a build; all the cards covering it are moved with it as a unit.

Spaces may be filled only with a King, a King-sequence or a King with any overlapping cards.

Games played

Win percentage

Wins

Loses

Current streak

Best streak

You win! You're awesome.

- Current win streak:
- Total wins:
- Total loses: